Deep Video Frame Interpolation for Sports Content
Robinson, John
Promotor(s) : Louppe, Gilles
Date of defense : 24-Jun-2024/25-Jun-2024 • Permalink : http://hdl.handle.net/2268.2/20234
Details
Title : | Deep Video Frame Interpolation for Sports Content |
Author : | Robinson, John |
Date of defense : | 24-Jun-2024/25-Jun-2024 |
Advisor(s) : | Louppe, Gilles |
Committee's member(s) : | Botta, Vincent
Cioppa, Anthony Debruyne, Christophe |
Language : | English |
Number of pages : | 70 |
Keywords : | [en] deep learning [en] computer vision [en] sports content [en] interpolation [en] frame rate |
Discipline(s) : | Engineering, computing & technology > Computer science |
Target public : | Professionals of domain Student General public |
Institution(s) : | Université de Liège, Liège, Belgique |
Degree: | Master en science des données, à finalité spécialisée |
Faculty: | Master thesis of the Faculté des Sciences appliquées |
Abstract
[en] In this work, we will explore and tackle the problem of video frame interpolation, which aims to artificially generate sequences of frames that are temporally consistant with existing footage. More specifically, we investigate the applications of deep learning methods to the production of high resolution super slow-motion footage.
This thesis is done in collaboration with EVS Broadcast Equipment. We approach the problem around the improvement of their solution, XtraMotion.
We narrow down zones of improvements with probes agnostic to the implementation of XtraMotion and eventually introduce the problem of blinking, our contributions relates to the characteristics, causes and solutions to that specific problem through an extensive analysis of interpolation models.
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