Feedback

Faculté des Sciences appliquées
Faculté des Sciences appliquées
MASTER THESIS

Multi-View Collision Detection in Multi-Sport Videos

Download
Vermeylen, Clément ULiège
Promotor(s) : Cioppa, Anthony ULiège
Date of defense : 29-Jun-2026/30-Jun-2026 • Permalink : http://hdl.handle.net/2268.2/26195
Details
Title : Multi-View Collision Detection in Multi-Sport Videos
Author : Vermeylen, Clément ULiège
Date of defense  : 29-Jun-2026/30-Jun-2026
Advisor(s) : Cioppa, Anthony ULiège
Committee's member(s) : Louppe, Gilles ULiège
Deliège, Adrien ULiège
Language : English
Number of pages : 95
Discipline(s) : Engineering, computing & technology > Computer science
Institution(s) : Université de Liège, Liège, Belgique
Degree: Master en ingénieur civil en informatique, à finalité spécialisée en "intelligent systems"
Faculty: Master thesis of the Faculté des Sciences appliquées

Abstract

[en] Physical impacts in sport present significant health risks, particularly for children with hemophilia, a blood coagulation problem in which even minor impacts may cause internal bleeding and potentially lead to long-term joint damage. Automatically detecting and monitoring these impacts using video recordings would allow for a more objective and continuous evaluation of physical exposure during sporting activities. This would help better adapt sporting recommendations to the pathology of the patient.

This work addresses the problem of action spotting in multi-view sports videos recorded from two synchronized cameras. While action spotting has been extensively studied in single-view settings, extending it to synchronized multi-camera inputs remains a largely unexplored problem in the literature. To this end, we introduce a new annotated dataset of 47 multi-view sports videos covering four disciplines and containing 3,180 annotations across three categories: player-player, player-ground and player-equipment.

Using this dataset, three approaches are developed and compared: (i) an adaptation of T-DEED, an action spotting model extended for multi-view inputs, (ii) a hybrid pipeline combining 2D pose estimation, monocular depth estimation and graph-based player interaction modeling and (iii) a fully deterministic rule-based method using geometric heuristics derived from body representations.

The results reveal that all three approaches face significant challenges, primarily due to the limited size and high visual diversity of the dataset, which prevents any of the approaches from learning a consistent and generalizable representation of physical contact. Nevertheless, the improvement observed when adding the auxiliary view in the hybrid pipeline suggests that multi-view information can be beneficial when combined with structured representations. These findings highlight both the difficulty of extending action spotting to multi-view settings and the need for larger and more visually consistent datasets to make such systems practically viable.


File(s)

Document(s)

File
Access TFE Vermeylen Clement.pdf
Description:
Size: 143.59 MB
Format: Adobe PDF

Author

  • Vermeylen, Clément ULiège Université de Liège > Master ing. civ. inf. fin. spéc.int. sys.

Promotor(s)

Committee's member(s)

  • Louppe, Gilles ULiège Université de Liège - ULiège > Dép. d'électric., électron. et informat. (Inst.Montefiore) > Big Data
    ORBi View his publications on ORBi
  • Deliège, Adrien ULiège Université de Liège - ULiège > Dép. d'électric., électron. et informat. (Inst.Montefiore) > Télécommunications
    ORBi View his publications on ORBi








All documents available on MatheO are protected by copyright and subject to the usual rules for fair use.
The University of Liège does not guarantee the scientific quality of these students' works or the accuracy of all the information they contain.