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HEC-Ecole de gestion de l'Université de Liège
HEC-Ecole de gestion de l'Université de Liège
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L'utilisation de techniques d'animation a-t-elle un impact sur les apprentissages et les résultats des élèves?

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Kinot, Christelle ULiège
Promotor(s) : Schoenmaeckers, Jérome ULiège
Date of defense : 21-Jun-2023/28-Jun-2023 • Permalink : http://hdl.handle.net/2268.2/17005
Details
Title : L'utilisation de techniques d'animation a-t-elle un impact sur les apprentissages et les résultats des élèves?
Author : Kinot, Christelle ULiège
Date of defense  : 21-Jun-2023/28-Jun-2023
Advisor(s) : Schoenmaeckers, Jérome ULiège
Committee's member(s) : Paoloni, Nathalie ULiège
Dujardin, Jean-Marie ULiège
Language : French
Number of pages : 158
Keywords : [fr] apprentissages
[fr] jeu de rôles
[fr] classe-puzzle
[fr] coopératif
[fr] collaboratif
[fr] résultats
[fr] impact
Discipline(s) : Business & economic sciences > Multidisciplinary, general & others
Target public : Researchers
Professionals of domain
Student
Institution(s) : Université de Liège, Liège, Belgique
Degree: Master en sciences de gestion, à finalité didactique
Faculty: Master thesis of the HEC-Ecole de gestion de l'Université de Liège

Abstract

[en] Teachers find themselves in a context where they want students to achieve the objectives set by the programs and by themselves. A series of questions then arise for the teacher: what should I do to make my lesson sequences attractive and so that the students are involved in the various tasks required. what can I do to improve my lesson sequence? The objective of this research and this work is to see if an impact is present on the level of learning and on the level of the results of the pupils when animation techniques are put in place within the classes. To carry out this experiment, I had to find two classes, of the same option, the same year and the same school. One class learned the sequence in a “classic” way while the other class discovered it thanks to the implementation of animation techniques such as the class-puzzle and role-playing. The sample used for this research is quite limited: six classes in all, three of which use animation techniques. I would have liked to conduct the experiment in more class but the research was quite complex. There are some limitations to these methods and we will find out if any impacts have been detected.


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  • Kinot, Christelle ULiège Université de Liège > Master sc. gest., à fin.

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  • Total number of views 82
  • Total number of downloads 15










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