Feedback

HEC-Ecole de gestion de l'Université de Liège
HEC-Ecole de gestion de l'Université de Liège
Mémoire
VIEW 12 | DOWNLOAD 3

Enhancing Warehousing Education through Serious Games

Télécharger
Fettach, Zakaria ULiège
Promoteur(s) : Schyns, Michael ULiège
Date de soutenance : 2-sep-2024/7-sep-2024 • URL permanente : http://hdl.handle.net/2268.2/21553
Détails
Titre : Enhancing Warehousing Education through Serious Games
Auteur : Fettach, Zakaria ULiège
Date de soutenance  : 2-sep-2024/7-sep-2024
Promoteur(s) : Schyns, Michael ULiège
Membre(s) du jury : Castillo Lenz, Sergio Miguel ULiège
Langue : Anglais
Nombre de pages : 79
Mots-clés : [en] Serious Games
[en] Warehousing Education
[en] Perceived Usefulness
[en] Perceived Ease of Use
[en] Engagement/Motivation
[en] Knowledge Assessment
Discipline(s) : Sciences économiques & de gestion > Production, distribution & gestion de la chaîne logistique
Public cible : Etudiants
Institution(s) : Université de Liège, Liège, Belgique
Diplôme : Master en sciences de gestion, à finalité spécialisée en global supply chain management
Faculté : Mémoires de la HEC-Ecole de gestion de l'Université de Liège

Résumé

[en] The rapid advancement of technology has revolutionized education, offering innovative tools that enhance student engagement and learning outcomes. This study explores the integration of a serious game, developed by PhD student Sarah Saufney, into the teaching of warehousing concepts at HEC Liège. Traditional pedagogical approaches often struggle to engage students in supply chain management courses, particularly in warehousing, where practical knowledge is crucial. This research evaluates the effectiveness of the serious game in improving learning assessment, student engagement, and motivation, compared to traditional methods.
Guided principally by the Technology Acceptance Model (TAM), this study conducted a quantitative analysis through pre-test and post-test surveys with 30 students. The findings reveal significant improvements in knowledge assessment, perceived usefulness, ease of use, and student motivation after using the serious game. The game's interactive and immersive nature not only facilitated understanding of complex warehousing tasks but also fostered higher levels of student interest and confidence.
The study underscores the potential of serious games as a pedagogical tool, suggesting their broader application in supply chain management education. It also highlights the need for further research to refine these tools and explore their long-term impact on student preparedness for professional challenges. By addressing the limitations identified, such as sample size and game complexity, future studies could enhance the generalizability and effectiveness of serious games in academic settings.


Fichier(s)

Document(s)

File
Access Thesis - s225828 - FETTACH - 2024.pdf
Description:
Taille: 3.34 MB
Format: Adobe PDF

Annexe(s)

File
Access Appendix - S225828FETTACH.pdf
Description:
Taille: 1.8 MB
Format: Adobe PDF

Auteur

  • Fettach, Zakaria ULiège Université de Liège > Master sc. gest., fin. spéc. glob. suppl. chain man.

Promoteur(s)

Membre(s) du jury

  • Castillo Lenz, Sergio Miguel ULiège Université de Liège - ULiège > HEC Liège : UER > UER Opérations : Systèmes d'information de gestion
    ORBi Voir ses publications sur ORBi
  • Nombre total de vues 12
  • Nombre total de téléchargements 3










Tous les documents disponibles sur MatheO sont protégés par le droit d'auteur et soumis aux règles habituelles de bon usage.
L'Université de Liège ne garantit pas la qualité scientifique de ces travaux d'étudiants ni l'exactitude de l'ensemble des informations qu'ils contiennent.