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Faculté des Sciences appliquées
Faculté des Sciences appliquées
MASTER THESIS
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Towards the automatic classification of football game events for the production of metadata based on the stadium main camera

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Cioppa, Anthony ULiège
Promotor(s) : Wehenkel, Louis ULiège ; Van Droogenbroeck, Marc ULiège
Date of defense : 26-Jun-2017/27-Jun-2017 • Permalink : http://hdl.handle.net/2268.2/2548
Details
Title : Towards the automatic classification of football game events for the production of metadata based on the stadium main camera
Translated title : [fr] Vers la classification automatique de phases de jeu de football pour la production de métadonnées basée sur la caméra principale du stade
Author : Cioppa, Anthony ULiège
Date of defense  : 26-Jun-2017/27-Jun-2017
Advisor(s) : Wehenkel, Louis ULiège
Van Droogenbroeck, Marc ULiège
Committee's member(s) : Geurts, Pierre ULiège
Barnich, Olivier 
Language : English
Number of pages : 158
Keywords : [en] football
[en] deep learning
[en] computer vision
[en] machine learning
Discipline(s) : Engineering, computing & technology > Electrical & electronics engineering
Funders : EVS Broadcast Equipment
Institution(s) : Université de Liège, Liège, Belgique
Degree: Master en ingénieur civil électricien, à finalité spécialisée en "electrical engineering"
Faculty: Master thesis of the Faculté des Sciences appliquées

Abstract

[en] Being able to automatically personalize football content according to each viewer's preferences is the future of the broadcasting world. One of the steps is to be able to classify the current game event in a football video stream. During the game, the main camera is filming a panoramic view of the football game events. This master's thesis introduces a three stages framework where global features such as the field, the players and the lines are extracted from the video stream of the main camera and processed to compute second stage features that are used inside of a decision mechanism to predict the current game event. Computer vision and machine learning techniques such as deep learning networks and semantic segmentation are used to extract the main features. From these features, some second stage features such as the extraction of the main circle or the mean position of the players inside of the field are computed and handed out to a decision tree that classifies the current game event. A playout application developed in this master's thesis allows the user to visualize some of the features computed by the algorithms and the game event predicted. The performances of the features extraction found in this work are impressive, especially for the line extraction problem for which we have a global accuracy of 95% at the pixel level. While the interpretation of game events remains challenging and unsolved, we managed, with our framework, to achieve an accuracy of more than 90% for the classification between attack, defense and middle game.


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Author

  • Cioppa, Anthony ULiège Université de Liège > Master ingé. civ. électr., à fin.

Promotor(s)

Committee's member(s)

  • Geurts, Pierre ULiège Université de Liège - ULg > Dép. d'électric., électron. et informat. (Inst.Montefiore) > Algorith. des syst. en interaction avec le monde physique
    ORBi View his publications on ORBi
  • Barnich, Olivier EVS, rue Bois Saint Jean 13, 4102 SERAING
  • Total number of views 156
  • Total number of downloads 12










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