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HEC-Ecole de gestion de l'Université de Liège
HEC-Ecole de gestion de l'Université de Liège
MASTER THESIS

Mémoire-projet

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Remy, Eva ULiège
Promotor(s) : Baiwir, Lisa ULiège
Date of defense : 25-Jun-2026 • Permalink : http://hdl.handle.net/2268.2/25542
Details
Title : Mémoire-projet
Translated title : [en] To what extent is gamification a relevant way to motivate salespeople to use a CRM? The case of Barbarich.
Author : Remy, Eva ULiège
Date of defense  : 25-Jun-2026
Advisor(s) : Baiwir, Lisa ULiège
Committee's member(s) : Cols, Julia 
Wouters, Sandrine ULiège
Language : French
Number of pages : 119
Keywords : [fr] gamification
[fr] CRM adoption
[fr] digital transformation
[fr] sales force motivation
[fr] resistance to change
[fr] Technology Acceptance Model (TAM)
[fr] employee engagement
Discipline(s) : Business & economic sciences > Management information systems
Institution(s) : Université de Liège, Liège, Belgique
Degree: Master en sales management, à finalité spécialisée
Faculty: Master thesis of the HEC-Ecole de gestion de l'Université de Liège

Abstract

[fr] This thesis examines the role of gamification in supporting the adoption of a CRM system within Barbarich, a Belgian company specialized in the import and distribution of snacks, beverages, and confectionery products. In a context of digital transformation and company growth, Barbarich implemented a CRM tool to improve customer relationship management, centralize commercial information, and structure sales activities. However, the integration of the system into the daily practices of sales representatives remains uneven.

The study combines a literature review on digitalization, resistance to change, motivation, and gamification with a qualitative research approach based on semi-structured interviews conducted with sales employees. Particular attention is given to the Technology Acceptance Model (TAM) and Self-Determination Theory in order to better understand the factors influencing employee engagement with digital tools.

The research aims to identify the main barriers limiting CRM adoption and to analyze whether gamification mechanisms could encourage a more regular and effective use of the system. The findings highlight the importance of perceived usefulness, ease of use, autonomy, and recognition in employees’ acceptance of the CRM. They also show that certain gamification mechanisms, especially those focused on progression and feedback, may positively influence motivation when adapted to the company’s context and employees’ needs.

Finally, this thesis proposes recommendations to support CRM adoption and strengthen employee engagement while emphasizing the importance of balancing technological, organizational, and human factors in digital transformation projects.


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  • Remy, Eva ULiège Université de Liège > Mast. sales. man. à fin. spéc. (en alternance)

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