How does virtual reality shopping experiences influence consumer perceptions of product and how do demographic factors (e.g., age, gender, income) moderate the impact of virtual reality on consumer decision making and behaviour in supermarkets?
Jamhour, Zaid
Promoteur(s) :
Steils, Nadia
Date de soutenance : 1-sep-2025/5-sep-2025 • URL permanente : http://hdl.handle.net/2268.2/24380
Détails
| Titre : | How does virtual reality shopping experiences influence consumer perceptions of product and how do demographic factors (e.g., age, gender, income) moderate the impact of virtual reality on consumer decision making and behaviour in supermarkets? |
| Auteur : | Jamhour, Zaid
|
| Date de soutenance : | 1-sep-2025/5-sep-2025 |
| Promoteur(s) : | Steils, Nadia
|
| Membre(s) du jury : | Dessart, Laurence
|
| Langue : | Anglais |
| Nombre de pages : | 79 |
| Mots-clés : | [fr] Virtual Reality, Immersion, Presence, Virtual Environment, Purchase Intention, Familiarity |
| Discipline(s) : | Sciences économiques & de gestion > Marketing |
| Institution(s) : | Université de Liège, Liège, Belgique |
| Diplôme : | Master en sciences de gestion, à finalité spécialisée en international strategic marketing |
| Faculté : | Mémoires de la HEC-Ecole de gestion de l'Université de Liège |
Résumé
[fr] This thesis examines the impact of Virtual Reality exposure (high vs. low vs. no exposure to the Virtual
Reality) on purchase intention among consumers, with telepresence serving as a mediator and
familiarity with VR, age, and gender serving as possible moderators. An experimental methodology
collected data from 108 Liège participants, and statistical analyses evaluated how immersive
experiences affect consumer behaviour. The findings indicate that VR exposure significantly
strengthens telepresence and purchase intention relative to control website imagery, but longer
exposure does not always enhance such effects. Moderate exposure served as the most effective
persuader, and it appears that the efficacy and design of VR interaction—more than exposure
duration—are the decisive drivers of engagement. Telepresence served as an underlying mechanism
between VR and purchase intention through “vividness” and “interactivity”, same as “self-location”
and “possible actions”. Moderating roles of familiarity, age, and gender, however, were insignificant,
and they suggest that VR efficacy may be widely generalizable across different types of consumers. In
general, the findings highlight VR’s promise as a marketing device to strengthen purchase intention
where experiences are thoughtfully crafted toward maximizing decision-relevant immersion.
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